Cool 3D World

The Web coined a new vocabulary, gave birth to its own expressive instances, even elaborated an unprecedented kind of humor. With regard to “the weird“, internet users had an exceptional training ground: the now-defunct Vine platform. Here videos had to be 6-second-long, so an original and very complex aesthetic began to take form. In order to make their videos incisive, users had to come up with unsettling narrative tricks: an intelligent use of off-screen space, cross references, brilliantly interrupted climax, shock and surprise.

This was the perfect environment for New York musician and digital artist Brian Tessler, and his accomplice Jon Baken, to create their original and hugely successful project Cool 3D World.

Cool 3D World videos present the viewer with alienating situations, in which monstrous beings perform esoteric and incomprehensible actions. Through the paroxysmal distortion of their characters’ facial features (stretched or compressed to the limit of modeling possibilities, with effects that would normally be considered errors in classical 3D animation) and the build-up of illogical situations, Tessler & Baken plunge us into a sick world where anything can happen. In this universe, any unpleasant detail can hide mystical and psychedelic abysses. This is a hallucinated, exhilarating, disturbing reality yet sometimes its madness gives way to some unexpectedly poetic touches.

What sets apart the Cool 3D World duo from other artists coming from the “weird side” of the internet is their care for the visual aspect, which is always deliberately poised between the professional and the amateur, and for the alwyas great sound department curated by Tessler.
The result is some kind of animated couterpart to Bizarro Fiction; every new release raises the bar of the previous one and — despite the obvious attempt to package the perfect viral product — Cool 3D World never falls back on a repetitive narrative.

Today, Cool 3D World has a YouTube channel, an Instagram account and a Facebook page. Recently Tessler & Baken started a partnership with Adult Swim, and began experimenting with longer formats.
Here is a selection of some of their best works,.

“Rachel”: Between Fairy Tales and Anatomy

The last time I wrote about my friend and mentor Stefano Bessoni was four years ago, when his book and short film Gallows Songs came out. Many things have happened since then. Stefano has been teaching in countless stop motion workshops in Italy and abroad, and he published some handbooks on the subject (an introductory book, together with first and second level animation textbooks); but he also continued to explore children’s literature by reinterpreting some classics such as Alice, Pinocchio, the Wizard of Oz and the traditional figure of Mr. Punch / Pulcinella.

Bessoni’s last effort is called Rachel, a thrilling work for several reasons.

First of all, this is the reincarnation of a project Stefano has been working on for decades: when I first met him – eons ago – he was already raising funds for a movie entitled The Land of Inexact Sciences, to this day one of the most genuinely original scripts I have ever read.

Set during the Great War in a faraway village lost on the ocean shores, it told the story of a seeker of wonders in a fantastic world; eccentric characters roamed this land, obsessed with anomalous and pataphysical sciences, amongst ravenous wunderkammern, giant squid hunters, mad anatomists, taverns built inside beached whales, apocriphal zoology shops, ventriloquists, ghosts and homunculi.

A true compendium of Bessoni’s poetics, stemming from his love for dark fairy tales, for the aesthetics of cabinets of curiosities, for 18th Century natural philosophy and Nick Cave’s macabre ballads.

Today Stefano is bringing this very peculiar universe back to life, and Rachel is only one piece of the puzzle. It is in fact the first volume of the Inexact Sciences tetralogy, which will be published every six months and will include three more titles dedicated to the other protagonists of the story: Rebecca, Giona and Theophilus.

Rachel is a sort of prequel, or backstory, for the actual plot: it’s the story of a strange and melancholic little girl, who lives alone in a house on a cliff, in the company of some unlikely imaginary friends. But a terrible revelation awaits…

Although reimagined, the main character is based on the real historical figure of Rachel Ruysch (1664-1750), daughter of famous Dutch anatomist Frederik Ruysch (about whom I’ve written before).

As Bessoni writes:

It is said that Rachel helped her father with his preparations, and that she was actually very good at it. A proof of this unusual childhood activity is her presence in a famous painting by Jan van Neck where, dressed as a little boy, she assists her father during an anatomy lesson on a dissected newborn baby. Rachel’s job was to dress with lace and decorate with flowers the anatomical creations, preserved in a fluid Ruysch had named liquor balsamicus, an extraordinary mixture which could fix in time the ephemeral beauty of dead things; many of these specimens, now on display in museum, still maintain their original skin complexion and the softness of a live body.

But Rachel’s fate was different from what I imagined in my story. She abandoned medicine and anatomy, and grew up to be a very good artist specializing in still life paintings and portraits, one of the very few female artists of her time that we know of. Some of her works are now on display at the Uffizi and at the Palatine Gallery in Florence.

Rachel Ruysch, Still Life with Basket Full of Flowers and Herbs With Insects, 1711

At this point, I feel I should make a confession: Bessoni’s books have always been like a special compass to me. Each time I can’t focus or remember my direction anymore, I only need to take one of his books from the shelf and all of a sudden his illustrations show me what is really essential: because Stefano’s work reflects such a complete devotion to the side of himself that is able to be amazed. And such a purity is precious.

You only need to look at the love with which, in Rachel, he pays homage to Ruysch’s fabulous lost dioramas; behind the talking anatomical dolls, the chimeras, the little children preserved in formaline, or his trademark crocodile skulls, there is no trace of adulteration, no such thing as the mannerism of a recognized artist. There’s only an enthusiastic, childish gaze, still able to be moved by enchantment, still filled with onirical visions of rare beauty — for instance the Zeppelin fleets hovering in the sky over the cliff where little Rachel lives.

This is why knowing that his most ambitious and personal project has come back to light fills me with joy.
And then there’s one more reason.

After so many years, and taking off from these very books, The Inexact Sciences is about to turn into a stop motion feature film, and this time for real. Currently in development, the movie will be a France-Italy co-production, and has alreay been recognized a “film of national interest” by the Italian Ministry of Culture (MiBACT).

And who wouldn’t want these characters, and this macabre, funny world, to come alive on the screen?

Rachel by Stefano Bessoni is available (in Italian) here.

Adam and Eve Raised Cain

We all know how hard it is for talent to emerge in the art field. That is why from time to time, in my own small way, I have tried  to give voice to young promising artists; some of them went on with their careers with excellent results, as did Fulvio Risuleo whose work I wrote about and who then won the first prize of the “Semaine de la Critique” at Cannes Film Festival.
I say this not to brag about my farsightedness, but in the secret hope that Bizzarro Bazar might turn out to be bringing good luck also in the future: today I would like to present you with a curious Italian stop-motion short film which in my view is a true little gem.

Entitled Adam and Eve Raised Cain, it was written, directed, animated and edited by Francesco Erba, born in 1986, from Bergamo.
Before discussing the short with his author, I advise you to take some 20 minutes off and let yourself drift into the fark, disturbing atmosphere of this little film.

The short film starts off with a declaration of love to Sci-Fi B-movies from the Fifties (Jack Arnold, Roger Corman, Bert I. Gordon  and their giant radioactive monsters), and goes on to pay homage even to the father of fantasy in motion pictures, Georges Méliès.
But the true references here are to horror and science fiction film directors from the Eighties, Carpenter, Hooper or Cronenberg. These nods are perfectly inserted in their context (an all too rare occurrence these days): the main character’s passion for monster movies, for instance, becomes a pivotal dramatic element in a scene where the child’s toys are sold, a psychologically scarring moment for little Albert.
Any citationism, even when done with a purpose, entails the risk of breaking the spectator’s identification, projecting the public “outside” of the film, and lessening its emotional impact. It could be because of the visceral and painful nature of the themes addressed in this short, but Francesco Erba succeeds in the task of creating an even stronger connection with his character: it’s as if, when observed through the filter of the American movies the 80’s generation grew up with, Albert’s trauma became more recognizable, more humane – despite his rough stop-motion puppet appearance.

Since he was a child, Francesco has been living and breathing cinema. How could he tell a tale of fear and love, if not by going back to those films which frightened him or made him fall in love?
This, in my opinion, is the admirable subtlety of Adam and Eve Raised Cain, a sensitivity which many narratives of nostalgia lack.
Behind the animated film facade, behind the entertainment, Erba is depicting a world of solitude and mental cages. And whenever he relies on some vintage stylistic elements, he’s not throwing them to his audience like peanuts just to stimulate some cinephile pavlovian response: he is using them because, to him, they still represent the best (maybe the only) way to really tell us about the wounds and anguish tormenting his character, both a victim and a perpetrator.

I asked Francesco Erba a few questions about his work.

How was this project born, and how did you manage to make it happen?

The concept for Adam and Eve was one of many sitting in my “Ideas” folder, on my laptop. After spending much time working with and for others, I decided it was time to shoot something new for myself. Sifting through the folder (and discarding all million-budget ideas!), the one that was left was a live-action version of Adam and Eve.
I started working on it, inserting new elements and focusing on the structure until I realized what I was really trying to tell: my film was about imprisonment, in all its possible meanings.

Once the script was completed, it started to dawn on me that this film could – should – be realized in stop motion: enclosing some puppets in a 1.5x1m box would cartainly take this idea of “imprisonment” to the extreme.

I knew all too well that to shoot this film in stop motion, as I had it layed out and with the resources at hand, it would take at least 2 years of work. I had to prepare a complete storyboard, character studies and preliminary drawings, set and prop construction, sculpting and mold making, motion tests, all leading up to several weeks of shooting in a dark room. And then the digital effects, and compositing the live actors’ eyes on the latex puppets, a process that had to be done frame by frame…

I mustered up all my masochism, started filming, and in the end I discovered I was even too optimistic. It took nearly three and a half years to complete the short movie!

Was the choice of stop motion limiting or did it give you more freedom? Which challenges were the most tough in producing the film?

Stop motion, which I do not consider just an animation technique, but THE animation technique, has an unquestionable charm which transcends time and technological innovations. But it can also be a real bitch!
If on one hand it allows full artistic freedom even on a tight budget, on the other it is certainly demanding in shooting time, shooting process, scenic design (sometimes down to miniaturization). Every aspect needs to be considered in advance, carefully calculated and measured, and you very often have to use your ingenuity to bypass problems: if I cannot move my camera, then I need to build a slider rig, and so on.

All these limitations, I think, really disappear when looking at the final result, at what you can create with this incredible technique. Take for example the movies produced by Laika today: they teach us that stop motion, although very old and almost the same age of cinema itself, has no limits other than those dictated by budget or creativity.

Adam and Eve seems to tap into the current vein of nostalgia for the 80’s (Super 8, Stranger Things, the San Junipero episode from Black Mirror, etc.). Did any film in particular inspire you? Is there some director’s work you had in mind while writing the script?

The short was filmed back in 2011, before this new wave of nostalgia for the cinema of the 80’s and 90’s (at least I chose to put it online at the right time!). Inevitably, it ended up containing many elements from the films I grew up with, which are now part of my DNA; these are references I cannot leave out of consideration.

Actually when you think about it, even those cinematic references coming from my imprinting are enclosed, like the rest of the story, in a chinese box system. Besides the cinema from the 80’s and 90’s, I chose to include some references to the films those very directors took inspiration from and sometimes plagiarised, namely monster movies from the 50’s. Taking it to the extreme, as I did with every aspect of the short, I went even further, paying homage to Méliès himself.

Sometimes directors get asked to summarize in few words the style they’re aiming for. My answer, right from the start, was: “think Rob Zombie doing stop-motion animation”. A coarse, wicked, sharp and sometimes repulsive style, which had to be recognizable in each aspect of the film.
But ofcourse I’m semplifying. If I think back to all the directors who inspired me, it might look like a meaningless list, and yet in Adam and Eve‘s world of opposites and extremes they make perfect sense to me: Carpenter, Cronenberg, Jackson, Spielberg, Selick, Park Chan-wook, Harryhausen, Quay, Svankmajer, Peter Lord and Aardman, Laika… they all influenced in a creative way the approach I chose for this short film, and its genesis.

The film shows extremely adult themes: phobia, alienation, family violence, unwanted pregnancy, despair. Yet all this is filtered through obvious irony: the handcrafted animation and the homages to the imaginary of American cinema make the film a “second level” experience. I personally find this ambiguity to be one of the strenghts of the project. But in your intent, should Adam and Eve be seen as pure entertainment, or taken more seriously?

This is one aspect of the “research” which I very humbly try to carry on with my work. One of he constants that can be found in everything I’ve done until now, from short films to music videos, from a pilot for a children TV show to the feature film I’m working on, is a search for the limit and the balance between two opposite extremes.

Using stop motion (which is often regarded as a technique for “children movies”) to tell an adult story, making an adult film about imprisonment, alienation and phobias with latex puppets, this is already a strong combination. To “cage” a real actor’s eyes inside the puppet, thus closing him within these narrow limits, to me is a further exaggeration of this concept. If you then imagine myself, the animator, stuck in strange positions and “prisoner” of a small dark room, the narrative gets really dizzying!

And what about the entertainment? Well, I’m not one of those who think cinema has the power to save the world, but it certainly makes it a little better. To me, films should not try to give answers, just to ask questions and create emotions.  It you’re looking for important answers, you’d better get a ticket for the museum, rather than for the movie theatre.
According to this philosphy, Adam and Eve is of course to be taken as a visual experience and not just as an artistic research: I think the scenes in which I “physically” enter the main character’s brain to show his past. make it clear that it’s also meant to be a product of pure entertainment.

This short film must have been quite a training ground. Will you continue with animation? What are your future projects? 

I am finishing my first live action feature film: here my personal research has evolved even further, as my movie is narratively and stylistically composed of an investigative report, a mockumentary and a more “traditional” film.
In the last few months I have been working on a TV animated puppet series for 5/6-years-old children, a project I very much believe in, and which gave me the opportunity to experiment with a different kind of animation.

As for stop motion, its “call” is very strong, despite the huge sacrifices that Adam and Eve demanded. One day I would love to be able to film my peculiar horror version of Peter Pan, or another small short film on Tesla and Edison.
A director’s work is often based on human interaction and mediation… I confess I sometimes miss being alone in my little dark room, moving my puppet’s head frame after frame!

Here is Adam and Eve Raised Cain Facebook page.

Afterlife

What will we feel in the moment of death?
What will come after the initial, inevitable fear?
Shall we sense a strange familiarity with the extreme, simultaneous relaxation of every muscle?
Will the ultimate abandonment remind us of the ancient, primitive annihilation we experience during an orgasm?

Following Epicurus’ famous reasoning (which is, by the way, philosophically and ethically debatable), we should not even worry about such things because when death is present, we are not, and viceversa.
Unknowability of death: as is often said, “no one ever came back” to tell us what lies on the other side. Despite this idea, religious traditions have often described in detail the various phases the soul is bound to go through, once it has stepped over the invisible threshold.

Through the centuries, this has led to the writing of actual handbooks explaining the best way to day.
Western Ars moriendi focused on the moments right before death, while in the East the stress was more on what came after it. But eventually most spiritual philosophies share the fear that the passage might entail some concrete dangers for the spirit of the dying person: demons and visions will try to divert the soul’s attention from the correct path.
In death, one can get lost.

One of the intuitions I find most interesting can be found in Part II of the Bardo Thodol:

O nobly-born, when thy body and mind were separating, thou must have experienced a glimpse of the Pure Truth, subtle, sparkling, bright, dazzling, glorious, and radiantly awesome, in appearance like a mirage moving across a landscape in spring-time in one continuous stream of vibrations. Be not
daunted thereby, nor terrified, nor awed. That is the radiance of thine own true nature. Recognize it.
From the midst of that radiance, the natural sound of Reality, reverberating like a thousand thunders simultaneously sounding, will come. That is the natural sound of thine own real self. Be not daunted thereby, nor terrified, nor awed. […] Since thou hast not a material body of flesh and blood, whatever may come — sounds, lights, or rays — are, all three, unable to harm thee: thou art incapable of dying. It is quite sufficient for thee to know that these apparitions are thine own thought-forms.

It seems to me that this idea, although described in the book in a figurative way, might in a sense resist even to a skeptical, seular gaze. If stripped of its buddhist symbolic-shamanic apparatus, it looks almost like an “objective” observation: death is essentially that natural state from which we took shape and to which we will return. Whatever we shall experience after death — if we are going to experience anything, be it little or much — is ultimately all there is to understand. In poetic terms, it is our own true face, the bottom of things, our intimate reality.

In 1978 Indian animator Ishu Patel, fascinated by these questions, decided to put into images his personal view of what lies beyond. His award-winning short movie Afterlife still offers one of the most suggestive allegorical representations of death as a voyage: a psychedelic trip, first and foremost, but also a moment of essential clarity. The consciousness, upon leaving the body, is confronted with archetypical, shape-shifting figures, and enters a non-place of the mind where nothing is certain and yet everything speaks an instantly recognizable language.

Patel’s artistic and fantastic representation depicts death as a moment when one’s whole life is reviewed, when we will be given a glimpse of the mystery of existence. A beautiful idea, albeit a bit too comforting.
Patel declared to have taken inspiration from Eastern mythologies and from near-death experience accounts (NDE), and this latter detail poses a further question: even supposing that in the moment of death we could witness similar visions, wouldn’t they actually be a mere illusion?

Of course, science tells us that NDE are perfectly coherent with the degenerative neurological processes the brain undergoes when it’s dying. Just like we are now aware of the psychophysical causes of mystic ecstasy, of auto-hypnotic states induced by repeating mantras or prayers, of visions aroused by prolonged fasting or by ingestion of psychoactive substances which are used in many shamanic rituals, etc.
But the physiological explanation of these alteration in consciousness does not undermine their symbolic force.
The sublime beauty of hallucinations lies in the fact that it does not really matter if they’re true or not; what is relevant is the meaning we bestow upon them.

Maybe, after all, only one thing can be really asserted: death still remains a white canvas. It’s up to us what we project on its blank screen.
Afterlife does just that, with the enigmatic lightness of a dance; it is a touching, awe-inspiring ride to the center of all things.

Afterlife, Ishu Patel, National Film Board of Canada

Lost Property

Lost Property (2014) is a short movie directed by Åsa Lucander, a London-based Finnish illustrator.

It tells the surreal story of an old lady who enters the Lost Property Office every day, eager to retrieve something she has lost; but, for some reason, the office worker doesn’t seem to be able to find the stuff the woman is looking for.

Dealing with the theme of loss, this poetic short delicately leads us towards an unexpected, touching conclusion.

Here is the film’s official website.

Cadaver

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On the day his sister, a med student at Chicago’s Northwestern University, had to perform her first autopsy, Jonah Ansell wrote a little whimsical poem to lighten her mood and celebrate that important moment on her path to becoming a doctor.
My sister successfully cut open her cadaver. I successfully moved onto other projects. A year passed. But something in the poem kept prying me back to it. Beneath the rhyme that tickled the ear lurked a text that tackled a truth“, he recalls.

That is the genesis of Cadaver (2013), an animated award-winning short movie, longlisted for the Academy Awards and featuring the voices of great actors Christopher Lloyd and Kathy Bates. It’s a humorous, melancholic story with a peculiar charm: a man, convinced that love is stronger than death, is ready for a desperate quest to offer his heart to the most important person. But several revelations await, because in death one may discover things he ignored in life… and even a happy ending could really hide new painful illusions.

That is why Jonah Ansell is willing to share his work “with anyone who has had their heart broken – and with anyone who has broken a heart. It is a story for the hopeful romantics. It is a story for the harshest cynics“.

The short movie has also been published in the form of a picture book (Cadaver: A Bittersweet Love Story) and, if everything goes well, could even become a feature-lenght musical. Here is the film’s official website.

Incubi in flash

Articolo a cura della nostra guestblogger Marialuisa

Per gli appassionati della mente umana, per gli esploratori di angosce e incubi, non può mancare una visita al sito ufficiale di David Firth,dove si si trova la raccolta dei suoi cartoni animati in flash.

David Firth nasce il 23 gennaio del 1983, è un artista poliedrico che ha diffuso i propri lavori in ambito video, musicale e creativo principalmente tramite web.

Il più famoso dei suoi lavori è la mini serie in flash Salad fingers, e tratta delle avventure di un personaggio umanoide che si caratterizza per le dita lunghissime e frastagliate simili ad insalata appunto ma dalla sensibilità insolitamente sviluppata.

Salad fingers è ossessionato dal tatto: tocca infatti oggetti di diversa natura (i suoi preferiti sono cucchiai arrugginiti, animali morti e una sorta di strano bruco) e sembra ricavarne sensazioni psichedeliche, cadendo in profondi stati di estasi che lo debilitano e lo sconvolgono; il ferirsi, poi, provoca l’apice di queste sensazioni, stordendolo fino allo svenimento. Il personaggio si esprime in monologhi parlati in un inglese britannico e dall’accento marcato, spesso condendoli con frasi in francese. È patetico, flebile e triste e le sue avventure sono per lo più rappresentazioni angoscianti, incentrate su elementi quali il sangue, la sporcizia, la violenza, i sanitari, gli umori corporali. Tutti dettagli urtanti per la sensibilità dello spettatore, in un clima di costante sospensione e un continuo stato di ansia senza la benché minima evoluzione.

Il personaggio ha diverse personalità, tutte in forte contrasto tra loro; le principali sono però due: la prima è violenta, sanguinaria e crudele, rappresentazione di puro odio verso se stessi ma soprattutto verso gli altri, senza scrupoli e senza rimorsi; l’altra è l’esatto opposto, una compensazione di mitezza, sottomissione a se stessi e alla realtà, una personalità così chiusa nelle proprie debolezze da vivere in un mondo totalmente inventato fatto di altri personaggi che sono solo suoi alter ego, un inferno pregno di sensi di colpa in cui egli si ritrova fragile e dipendente dagli affetti, seppure non reali.

Salad fingers è probabilmente il personaggio più noto perché tocca quei lati segreti e talvolta profondamente rifiutati che si celano in ogni essere umano, oscuri e rinnegati, come la crudeltà e il sadismo ma anche la fragilità emotiva, l’autolesionismo, la debolezza sentimentale e la dipendenza che si ha verso altre persone che ci rende vulnerabili e alla mercé della volontà altrui.

Eccovi un episodio di Salad fingers in cui il nostro eroe invita alcuni amici per una cenetta a base di pesce:

[youtube=http://www.youtube.com/watch?v=yeB4qYf_aXI]

Se reggete Salad fingers, i passi successivi sono senz’altro Spoilsbury Toast Boy e Milkman.

I temi dominanti nelle opere di Firth sono i disturbi della mente, l’autolesionismo, il cannibalismo, la decomposizione del corpo, la crudeltà dell’animo, la depressione, la solitudine e tutte le conseguenze che comporta l’alienazione; nel suo mondo, le turbe della mente si auto-generano e si moltiplicano come batteri, fino a corrompere l’essenza stessa della lucidità.

I mini-cartoni di David Firth sono un vero e proprio teatro della crudeltà che mette a dura prova la nostra sensibilità, soprattutto perché vengono sempre presentati in uno stadio di abbozzo, e alla fine non è nemmeno la morte ciò che ci lascia nauseati di fronte alle sue animazioni. È l’angoscia, l’ansia, la paura di quello che succederà, l’attesa che acuisce le sensazioni profonde di disagio e il desiderio di scappare da ciò che stiamo vedendo. I disegni, seppur abbozzati, rappresentano un incubo deformato e irrisolto: a dispetto del look trasandato, tutto è in realtà confezionato con estrema cura, i colori spenti, le prospettive, le musiche, tutto è sospeso e perturbante – tutto ci urla che è qualcosa che non vorremmo vedere eppure restiamo incollati, come nei sogni peggiori, in cui manca il controllo per riuscire a fuggire o svegliarsi.

Le passioni, che riscontriamo espresse in maniera neutra, terrorizzano perché sono quasi intoccabili pur nella loro estrema violenza, i linguaggi sono vari, spesso le lingue sono diverse, i suoni sono dilatati e isolati. La capacità primaria di Firth è quella di riuscire a ricreare l’essenza degli incubi, un faticoso agglomerato di elementi che trova una sua via per unirsi e realizzarsi nel modo più estremo e incisivo.

Welcome to Kitty City

Non vi ricordate dove avete nascosto la vostra ultima dose di LSD? Niente paura, al vostro trip ci pensa Cyriak.

Eccovi il suo nuovo cortometraggio, intitolato Welcome to Kitty City. (Per chi non lo ricordasse, Cyriak è un animatore inglese, completamente folle, che abbiamo più volte ospitato sulle pagine di Bizzarro Bazar: qui, qui e qui.)

[youtube=http://www.youtube.com/watch?v=jX3iLfcMDCw]